The battery is interchangeable and supports direct USB-C charging in the drone at up to 65 watts.
That's up from the 34 minutes on the Mavic 2 Pro and the 30 minutes on the Air 2s. The price is the last difference, but we'll get to that below.īoth Mavic 3's support a new 5,000mAh battery that allows for up to 46 minutes of flight time in ideal conditions. It differs from the regular 3 in four ways - it has a built-in 1TB SSD, instead of the 8GB of memory on the Mavic 3, it can shoot in Apple ProRes 422 HQ, and it comes with a DJI RC Pro controller. The zoom camera, on the other hand, can only shoot video and snap JPEGs, for now at least.ĭJI also released a Mavic 3 Cine. You can snap both JPEG and DNG RAW with the main camera. The maximum bit rate is 200Mbps in H.264 and 140Mbps in H.265.
The main camera supports 5.1K (5120×2700px) video recording at up to 50fps, DCI 4K (4096×2160px) and regular 4K (3840x2160px) at up to 120fps and 1080p at up to 200fps. The other camera has a 12MP sensor and a 162mm equivalent focalength (that's about 7 times zoom over the 24mm), it has a fixed f/4.4 lens and a 1/2-inch type sensor. The lens in front of the 4/3 imager has a variable aperture of f/2.8 to f/11. This is a huge increase over the 1-inch type sensor in the prosumer Air 2s and an even bigger jump from the 1/2-inch type sensor in the Mavic 3's predecessor. The Mavic 3 has two cameras on board - the main is a truly remarkable 20MP 24mm wide-angle shooter in front of a Micro Four Thirds Hasselblad sensor. However, even without the element of surprise, some of these specs sound unbelievable. Removed collision for various scenery vehicles at garage area, to prevent stuck inside.DJI's long-awaited Mavic 3 is finally here and it's everything the leaks made us expect. Fixed great amount misplaced UV mapping for background tree walls. Rally Stage now only loads terrain objects that is visible, which helps both performance and loading time (previously this was impossible due to thousands of unsorted objects) Manually set and optimized more than 1000 object's LOD values for cockpit camera at forward driving direction. Rebuilt all invisible boundary walls according to the new terrain. Rebuilt all 3D grass with extra variations, cleaned up overgrowing grass, planted extra flowers. Adjusted & added hundreds of trees to fit better with reconstructed terrain. Merged over 9000 objects (all road, terrain, tree, wall, grass objects), re-split & grouped them evenly into 300 sections (now about 2000 objects). Improved and fixed most of terrain surface (previously floating land pieces) along with various scenery objects. Road now bends and changes elevation more naturally. Smoothed out all "poly-like" road meshes. Added additional 1-2cm random surface height variation. Added additional subdivision for road edge. Eliminated all surface gaps and holes, simplified great amount unnecessary meshes.
restored and excluded some bump textures from batching progress fixed objects that flickering during night Both GPL & RF2 readme.txt is packaged inside Targa_Florio_Regular_Grid.mas
Updated new haze value to eliminate white horizon effect, make sure you select default weather, or remove old TARGA_FLORIOs.wet inside "UserData\player\Settings\Targa_Florio" folder. Updated all Tree shaders to T1 no shadow, so they don't recieve shadows (to avoid bad looking shadow on X board tree model). Old obsolete values are removed/commented out. Updated SCN files with new values, including reflectionmapper and IBL probe. Updated all textures, corrected brightness (based on DDS files from v0.1, in order to preserve original rich color), see screenshots. Updated TDF, reduced main road grip by 1%, increased grass grip (help cars recovering). Loose objects are lighter (to avoid one KO). Updated old GDB entries with new values, new geographical position.